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| import { LoadingManager } from './LoadingManager'; | |
| import { Object3D } from './../core/Object3D'; | |
| import { Texture } from './../textures/Texture'; | |
| import { Material } from './../materials/Material'; | |
| import { AnimationClip } from './../animation/AnimationClip'; | |
| export class ObjectLoader { | |
| constructor(manager?: LoadingManager); | |
| manager: LoadingManager; | |
| texturePass: string; | |
| crossOrigin: string; | |
| load( | |
| url: string, | |
| onLoad?: <ObjectType extends Object3D>(object: ObjectType) => void, | |
| onProgress?: (event: ProgressEvent) => void, | |
| onError?: (event: Error | ErrorEvent) => void | |
| ): void; | |
| setTexturePath(value: string): void; | |
| setCrossOrigin(crossOrigin: string): void; | |
| parse<T extends Object3D>(json: any, onLoad?: (object: Object3D) => void): T; | |
| parseGeometries(json: any): any[]; // Array of BufferGeometry or Geometry or Geometry2. | |
| parseMaterials(json: any, textures: Texture[]): Material[]; // Array of Classes that inherits from Matrial. | |
| parseAnimations(json: any): AnimationClip[]; | |
| parseImages( | |
| json: any, | |
| onLoad: () => void | |
| ): { [key: string]: HTMLImageElement }; | |
| parseTextures(json: any, images: any): Texture[]; | |
| parseObject<T extends Object3D>( | |
| data: any, | |
| geometries: any[], | |
| materials: Material[] | |
| ): T; | |
| } | |