Spaces:
Running
Running
| export default /* glsl */` | |
| uniform samplerCube tCube; | |
| uniform float tFlip; | |
| uniform float opacity; | |
| varying vec3 vWorldDirection; | |
| void main() { | |
| vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) ); | |
| gl_FragColor = mapTexelToLinear( texColor ); | |
| gl_FragColor.a *= opacity; | |
| #include <tonemapping_fragment> | |
| #include <encodings_fragment> | |
| } | |
| `; | |