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| import { Object3D } from './../../core/Object3D'; | |
| import { Geometry } from './../../core/Geometry'; | |
| import { Material } from './../../materials/Material'; | |
| import { WebGLProgram } from './WebGLProgram'; | |
| import { Group } from './../../objects/Group'; | |
| import { Scene } from './../../scenes/Scene'; | |
| import { Camera } from './../../cameras/Camera'; | |
| import { BufferGeometry } from '../../core/BufferGeometry'; | |
| export interface RenderTarget {} // not defined in the code, used in LightShadow and WebGRenderer classes | |
| export interface RenderItem { | |
| id: number; | |
| object: Object3D; | |
| geometry: Geometry | BufferGeometry; | |
| material: Material; | |
| program: WebGLProgram; | |
| groupOrder: number; | |
| renderOrder: number; | |
| z: number; | |
| group: Group; | |
| } | |
| export class WebGLRenderList { | |
| opaque: Array<RenderItem>; | |
| transparent: Array<any>; | |
| init(): void; | |
| push( | |
| object: Object3D, | |
| geometry: Geometry | BufferGeometry, | |
| material: Material, | |
| z: number, | |
| group: Group | |
| ): void; | |
| sort(): void; | |
| } | |
| export class WebGLRenderLists { | |
| dispose(): void; | |
| /** | |
| * | |
| * returns {<String> : <WebGLRenderList>} | |
| */ | |
| get(scene: Scene, camera: Camera): WebGLRenderList; | |
| } | |