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| import { Color } from './../math/Color'; | |
| export interface IFog { | |
| name: string; | |
| color: Color; | |
| clone(): this; | |
| toJSON(): any; | |
| } | |
| /** | |
| * This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance. | |
| */ | |
| export class Fog implements IFog { | |
| constructor(hex: number, near?: number, far?: number); | |
| name: string; | |
| /** | |
| * Fog color. | |
| */ | |
| color: Color; | |
| /** | |
| * The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog. | |
| */ | |
| near: number; | |
| /** | |
| * The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog. | |
| * Default is 1000. | |
| */ | |
| far: number; | |
| clone(): this; | |
| toJSON(): any; | |
| } | |