Bandrik0
commited on
Commit
·
f2a8d14
1
Parent(s):
8fd6f6f
tweak(draw): fill off + auto-stroke + lagged Create
Browse files- backend/renderer.py +43 -54
backend/renderer.py
CHANGED
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@@ -2,10 +2,8 @@ import os
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import tempfile
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import subprocess
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from pathlib import Path
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from typing import Tuple
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from fastapi import UploadFile
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# Manim kalite kısayolları
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_QUALITY = {"l": "l", "m": "m", "h": "h", "u": "u"}
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def _save_upload(tmpdir: Path, file: UploadFile) -> Path:
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@@ -15,63 +13,72 @@ def _save_upload(tmpdir: Path, file: UploadFile) -> Path:
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f.write(file.file.read())
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return out
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def _gen_scene_py(
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path: Path, anim: str, duration: float, bg_color: str
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) -> Path:
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"""
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logo_scene.py dosyasını üretir ve yolunu döner.
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'draw' yalnızca SVG kabul eder.
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"""
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is_svg = path.suffix.lower() == ".svg"
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safe_path = repr(str(path))
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if anim == "draw" and not is_svg:
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raise ValueError("Draw
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# Ortak başlangıç
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head = f"""from manim import *
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class LogoScene(Scene):
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def construct(self):
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self.camera.background_color = "{bg_color}"
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if anim == "draw":
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body = f"""
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m = SVGMobject({safe_path}).set_height(5).move_to(ORIGIN)
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self.wait(0.2)
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"""
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else:
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# Raster ve SVG ikisi de desteklensin
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loader = (
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f'SVGMobject({safe_path}).set_height(5)'
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if is_svg else
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f'ImageMobject({safe_path}).scale(0.9)'
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)
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body_start = f"""m = {loader}
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if anim == "fade":
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body_anim = f"""
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elif anim == "spin":
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body_anim = f"""
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elif anim == "bounce":
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body_anim = f"""
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else:
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raise ValueError("Geçersiz animasyon tipi.")
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@@ -83,52 +90,34 @@ class LogoScene(Scene):
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return scene_py
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def _run_manim(scene_py: Path, quality: str) -> Path:
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"""
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Manim'i çalıştırır ve üretilen mp4 yolunu döndürür.
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"""
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q = _QUALITY.get(quality, "m")
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tmpdir = scene_py.parent
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out_name = "out.mp4"
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cmd = [
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"manim",
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"
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str(scene_py),
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"LogoScene",
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"-o", out_name,
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"--format=mp4",
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"--media_dir", str(tmpdir),
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]
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proc = subprocess.run(
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cmd, cwd=tmpdir, capture_output=True, text=True
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)
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if proc.returncode != 0:
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raise RuntimeError(f"Manim failed: {proc.stderr or proc.stdout}")
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# media_dir altında mp4'ü bul
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for root, _, files in os.walk(tmpdir):
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if out_name in files:
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return Path(root) / out_name
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raise RuntimeError("Çıktı mp4 bulunamadı.")
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async def render_logo(
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file: UploadFile,
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animation: str,
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duration: float,
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bg_color: str,
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quality: str,
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) -> Path:
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"""
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FastAPI endpoint'inin kullandığı ana fonksiyon.
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"""
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with tempfile.TemporaryDirectory() as tdir:
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tdir = Path(tdir)
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input_path = _save_upload(tdir, file)
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scene_py = _gen_scene_py(input_path, animation, duration, bg_color)
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mp4 = _run_manim(scene_py, quality)
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# mp4’ü kalıcı path’e taşı (tmp kapanınca silinmesin diye)
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final_dir = Path("/tmp/manim_out")
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final_dir.mkdir(parents=True, exist_ok=True)
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final_path = final_dir / mp4.name
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import tempfile
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import subprocess
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from pathlib import Path
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from fastapi import UploadFile
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_QUALITY = {"l": "l", "m": "m", "h": "h", "u": "u"}
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def _save_upload(tmpdir: Path, file: UploadFile) -> Path:
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f.write(file.file.read())
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return out
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def _gen_scene_py(path: Path, anim: str, duration: float, bg_color: str) -> Path:
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is_svg = path.suffix.lower() == ".svg"
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safe_path = repr(str(path))
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if anim == "draw" and not is_svg:
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raise ValueError("Draw modu yalnızca SVG kabul eder.")
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head = f"""from manim import *
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class LogoScene(Scene):
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def construct(self):
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self.camera.background_color = "{bg_color}"
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"""
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if anim == "draw":
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# Fill'leri kapat + stroke yoksa hafif bir stroke ata + parçalı çiz
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body = f"""
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m = SVGMobject({safe_path}, should_center=True).set_height(5).move_to(ORIGIN)
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# family_members_with_points: gerçekten çizilebilir alt-objeler
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for sm in m.family_members_with_points():
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# fill kapalı başlasın ki Create sırasında sadece çizgi görünsün
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sm.set_fill(opacity=0)
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# stroke yoksa otomatik ver (birçok SVG'de yalnızca fill var)
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if sm.get_stroke_width() == 0:
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sm.set_stroke(color=WHITE, width=3, opacity=1)
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# parçalı çizim (birbirinin üstüne binecek şekilde)
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self.play(
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LaggedStartMap(Create, m.family_members_with_points(), lag_ratio=0.04, rate_func=linear),
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run_time={float(duration)}
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)
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# çizim bittikten sonra dolguları geri getir
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self.play(m.animate.set_fill(opacity=1), run_time=0.6)
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self.wait(0.2)
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"""
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else:
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loader = (
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f'SVGMobject({safe_path}, should_center=True).set_height(5)'
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if is_svg else
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f'ImageMobject({safe_path}).scale(0.9)'
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)
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body_start = f"""m = {loader}
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m.move_to(ORIGIN)
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"""
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if anim == "fade":
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body_anim = f"""
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self.play(FadeIn(m), run_time=max(0.3, {float(duration)}*0.5))
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self.wait(0.1)
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self.play(FadeOut(m), run_time=max(0.2, {float(duration)}*0.3))
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"""
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elif anim == "spin":
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body_anim = f"""
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self.play(FadeIn(m, scale=0.8), run_time=max(0.2, {float(duration)}*0.2))
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self.play(Rotate(m, angle=2*PI), rate_func=linear, run_time=max(0.4, {float(duration)}*0.6))
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self.play(FadeOut(m), run_time=max(0.1, {float(duration)}*0.2))
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"""
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elif anim == "bounce":
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body_anim = f"""
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from manim import UP, DOWN, there_and_back
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self.play(FadeIn(m, shift=UP*3), run_time=max(0.2, {float(duration)}*0.25))
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self.play(m.animate.shift(DOWN*3).scale(1.02), rate_func=there_and_back, run_time=max(0.4, {float(duration)}*0.55))
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self.play(FadeOut(m), run_time=max(0.15, {float(duration)}*0.2))
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"""
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else:
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raise ValueError("Geçersiz animasyon tipi.")
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return scene_py
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def _run_manim(scene_py: Path, quality: str) -> Path:
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q = _QUALITY.get(quality, "m")
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tmpdir = scene_py.parent
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out_name = "out.mp4"
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cmd = [
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"manim", "-q", q,
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str(scene_py), "LogoScene",
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"-o", out_name,
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"--format=mp4",
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"--media_dir", str(tmpdir),
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]
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proc = subprocess.run(cmd, cwd=tmpdir, capture_output=True, text=True)
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if proc.returncode != 0:
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raise RuntimeError(f"Manim failed: {proc.stderr or proc.stdout}")
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for root, _, files in os.walk(tmpdir):
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if out_name in files:
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return Path(root) / out_name
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raise RuntimeError("Çıktı mp4 bulunamadı.")
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async def render_logo(file: UploadFile, animation: str, duration: float, bg_color: str, quality: str) -> Path:
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with tempfile.TemporaryDirectory() as tdir:
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tdir = Path(tdir)
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input_path = _save_upload(tdir, file)
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scene_py = _gen_scene_py(input_path, animation, duration, bg_color)
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mp4 = _run_manim(scene_py, quality)
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final_dir = Path("/tmp/manim_out")
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final_dir.mkdir(parents=True, exist_ok=True)
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final_path = final_dir / mp4.name
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