Spaces:
Sleeping
Sleeping
| """Avatar Engine - manages avatar representation based on emotional state""" | |
| from enum import Enum | |
| class AvatarShape(Enum): #create shape types for the avatar | |
| CIRCLE = "Circle" | |
| TRIANGLE = "Triangle" | |
| SQUARE = "Square" | |
| class AvatarEngine: | |
| def __init__(self): | |
| self.avatar_model = "Circle" # Start with a basic shape | |
| self.expression_parameters = {} | |
| def update_avatar(self, emotional_state): | |
| # Map emotions to avatar parameters (facial expressions, color) | |
| joy_level = emotional_state["joy"] | |
| sadness_level = emotional_state["sadness"] | |
| # Simple mapping (placeholder) | |
| self.avatar_model = self.change_avatar_shape(joy_level, sadness_level) | |
| def change_avatar_shape(self, joy, sad): | |
| #determine shape based on feelings | |
| if joy > 0.5: | |
| return AvatarShape.CIRCLE.value | |
| elif sad > 0.5: | |
| return AvatarShape.TRIANGLE.value | |
| else: | |
| return AvatarShape.SQUARE.value | |
| def render_avatar(self): | |
| # Simple console rendering of the avatar state | |
| print(f"Avatar shape: {self.avatar_model}") | |