Add 2 files
Browse files- README.md +7 -5
- index.html +738 -19
README.md
CHANGED
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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+
title: tetris-experiment-deepsite
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+
emoji: 🐳
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+
colorFrom: blue
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colorTo: blue
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,738 @@
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<!
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|
| 1 |
+
<!DOCTYPE html>
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| 2 |
+
<html lang="en">
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| 3 |
+
<head>
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| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
+
<title>Modern Tetris Game</title>
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| 7 |
+
<style>
|
| 8 |
+
* {
|
| 9 |
+
margin: 0;
|
| 10 |
+
padding: 0;
|
| 11 |
+
box-sizing: border-box;
|
| 12 |
+
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
body {
|
| 16 |
+
background: linear-gradient(135deg, #1a1a2e, #16213e);
|
| 17 |
+
color: #fff;
|
| 18 |
+
min-height: 100vh;
|
| 19 |
+
display: flex;
|
| 20 |
+
flex-direction: column;
|
| 21 |
+
align-items: center;
|
| 22 |
+
padding: 20px;
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
h1 {
|
| 26 |
+
margin: 20px 0;
|
| 27 |
+
text-align: center;
|
| 28 |
+
color: #fff;
|
| 29 |
+
text-shadow: 0 0 10px rgba(0, 255, 255, 0.5);
|
| 30 |
+
font-size: 2.5rem;
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
.game-container {
|
| 34 |
+
display: flex;
|
| 35 |
+
flex-wrap: wrap;
|
| 36 |
+
justify-content: center;
|
| 37 |
+
gap: 20px;
|
| 38 |
+
max-width: 1000px;
|
| 39 |
+
width: 100%;
|
| 40 |
+
}
|
| 41 |
+
|
| 42 |
+
.game-board {
|
| 43 |
+
border: 4px solid #00ffff;
|
| 44 |
+
border-radius: 5px;
|
| 45 |
+
box-shadow: 0 0 20px rgba(0, 255, 255, 0.3);
|
| 46 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
.info-panel {
|
| 50 |
+
display: flex;
|
| 51 |
+
flex-direction: column;
|
| 52 |
+
gap: 20px;
|
| 53 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 54 |
+
padding: 20px;
|
| 55 |
+
border-radius: 10px;
|
| 56 |
+
border: 2px solid #00ffff;
|
| 57 |
+
box-shadow: 0 0 15px rgba(0, 255, 255, 0.2);
|
| 58 |
+
min-width: 200px;
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
.next-piece {
|
| 62 |
+
text-align: center;
|
| 63 |
+
padding: 10px;
|
| 64 |
+
background-color: rgba(0, 0, 0, 0.5);
|
| 65 |
+
border-radius: 5px;
|
| 66 |
+
border: 1px solid #00ffff;
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
.score-display {
|
| 70 |
+
text-align: center;
|
| 71 |
+
padding: 15px;
|
| 72 |
+
background-color: rgba(0, 0, 0, 0.5);
|
| 73 |
+
border-radius: 5px;
|
| 74 |
+
border: 1px solid #00ffff;
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
.score-display h3 {
|
| 78 |
+
margin-bottom: 10px;
|
| 79 |
+
color: #00ffff;
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
.score-value {
|
| 83 |
+
font-size: 2rem;
|
| 84 |
+
font-weight: bold;
|
| 85 |
+
color: #fff;
|
| 86 |
+
}
|
| 87 |
+
|
| 88 |
+
.level-display {
|
| 89 |
+
text-align: center;
|
| 90 |
+
padding: 15px;
|
| 91 |
+
background-color: rgba(0, 0, 0, 0.5);
|
| 92 |
+
border-radius: 5px;
|
| 93 |
+
border: 1px solid #00ffff;
|
| 94 |
+
}
|
| 95 |
+
|
| 96 |
+
.level-display h3 {
|
| 97 |
+
margin-bottom: 10px;
|
| 98 |
+
color: #00ffff;
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
.level-value {
|
| 102 |
+
font-size: 2rem;
|
| 103 |
+
font-weight: bold;
|
| 104 |
+
color: #fff;
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
.controls {
|
| 108 |
+
margin-top: 10px;
|
| 109 |
+
text-align: center;
|
| 110 |
+
}
|
| 111 |
+
|
| 112 |
+
.controls h3 {
|
| 113 |
+
margin-bottom: 10px;
|
| 114 |
+
color: #00ffff;
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
.control-key {
|
| 118 |
+
display: inline-block;
|
| 119 |
+
margin: 5px;
|
| 120 |
+
padding: 8px 12px;
|
| 121 |
+
background-color: rgba(0, 255, 255, 0.2);
|
| 122 |
+
border: 1px solid #00ffff;
|
| 123 |
+
border-radius: 5px;
|
| 124 |
+
font-family: monospace;
|
| 125 |
+
font-weight: bold;
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
.game-over {
|
| 129 |
+
position: absolute;
|
| 130 |
+
top: 0;
|
| 131 |
+
left: 0;
|
| 132 |
+
width: 100%;
|
| 133 |
+
height: 100%;
|
| 134 |
+
background-color: rgba(0, 0, 0, 0.8);
|
| 135 |
+
display: flex;
|
| 136 |
+
flex-direction: column;
|
| 137 |
+
justify-content: center;
|
| 138 |
+
align-items: center;
|
| 139 |
+
z-index: 10;
|
| 140 |
+
display: none;
|
| 141 |
+
}
|
| 142 |
+
|
| 143 |
+
.game-over h2 {
|
| 144 |
+
font-size: 3rem;
|
| 145 |
+
color: #ff0000;
|
| 146 |
+
margin-bottom: 20px;
|
| 147 |
+
text-shadow: 0 0 10px rgba(255, 0, 0, 0.5);
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
.restart-btn {
|
| 151 |
+
padding: 15px 30px;
|
| 152 |
+
background-color: #00ffff;
|
| 153 |
+
color: #000;
|
| 154 |
+
border: none;
|
| 155 |
+
border-radius: 5px;
|
| 156 |
+
font-size: 1.2rem;
|
| 157 |
+
font-weight: bold;
|
| 158 |
+
cursor: pointer;
|
| 159 |
+
transition: all 0.3s;
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
.restart-btn:hover {
|
| 163 |
+
background-color: #fff;
|
| 164 |
+
box-shadow: 0 0 15px rgba(0, 255, 255, 0.8);
|
| 165 |
+
}
|
| 166 |
+
|
| 167 |
+
@media (max-width: 768px) {
|
| 168 |
+
.game-container {
|
| 169 |
+
flex-direction: column;
|
| 170 |
+
align-items: center;
|
| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
.game-board {
|
| 174 |
+
width: 300px;
|
| 175 |
+
height: 600px;
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
.info-panel {
|
| 179 |
+
width: 300px;
|
| 180 |
+
flex-direction: row;
|
| 181 |
+
justify-content: space-between;
|
| 182 |
+
flex-wrap: wrap;
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
.next-piece, .score-display, .level-display {
|
| 186 |
+
flex: 1;
|
| 187 |
+
min-width: 120px;
|
| 188 |
+
}
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
@media (max-width: 400px) {
|
| 192 |
+
.game-board {
|
| 193 |
+
width: 250px;
|
| 194 |
+
height: 500px;
|
| 195 |
+
}
|
| 196 |
+
|
| 197 |
+
.info-panel {
|
| 198 |
+
width: 250px;
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
</style>
|
| 202 |
+
</head>
|
| 203 |
+
<body>
|
| 204 |
+
<h1>MODERN TETRIS</h1>
|
| 205 |
+
|
| 206 |
+
<div class="game-container">
|
| 207 |
+
<canvas id="board" class="game-board" width="300" height="600"></canvas>
|
| 208 |
+
|
| 209 |
+
<div class="info-panel">
|
| 210 |
+
<div class="next-piece">
|
| 211 |
+
<h3>Next Piece</h3>
|
| 212 |
+
<canvas id="next" width="150" height="150"></canvas>
|
| 213 |
+
</div>
|
| 214 |
+
|
| 215 |
+
<div class="score-display">
|
| 216 |
+
<h3>Score</h3>
|
| 217 |
+
<div class="score-value" id="score">0</div>
|
| 218 |
+
</div>
|
| 219 |
+
|
| 220 |
+
<div class="level-display">
|
| 221 |
+
<h3>Level</h3>
|
| 222 |
+
<div class="level-value" id="level">1</div>
|
| 223 |
+
</div>
|
| 224 |
+
|
| 225 |
+
<div class="controls">
|
| 226 |
+
<h3>Controls</h3>
|
| 227 |
+
<div>
|
| 228 |
+
<span class="control-key">←</span>
|
| 229 |
+
<span class="control-key">→</span> Move<br>
|
| 230 |
+
<span class="control-key">↑</span> Rotate<br>
|
| 231 |
+
<span class="control-key">↓</span> Soft Drop<br>
|
| 232 |
+
<span class="control-key">Space</span> Hard Drop<br>
|
| 233 |
+
<span class="control-key">P</span> Pause
|
| 234 |
+
</div>
|
| 235 |
+
</div>
|
| 236 |
+
</div>
|
| 237 |
+
</div>
|
| 238 |
+
|
| 239 |
+
<div class="game-over" id="gameOver">
|
| 240 |
+
<h2>GAME OVER</h2>
|
| 241 |
+
<div class="final-score">Score: <span id="finalScore">0</span></div>
|
| 242 |
+
<button class="restart-btn" id="restartBtn">Play Again</button>
|
| 243 |
+
</div>
|
| 244 |
+
|
| 245 |
+
<script>
|
| 246 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 247 |
+
const canvas = document.getElementById('board');
|
| 248 |
+
const ctx = canvas.getContext('2d');
|
| 249 |
+
|
| 250 |
+
const nextCanvas = document.getElementById('next');
|
| 251 |
+
const nextCtx = nextCanvas.getContext('2d');
|
| 252 |
+
|
| 253 |
+
const scoreElement = document.getElementById('score');
|
| 254 |
+
const levelElement = document.getElementById('level');
|
| 255 |
+
const finalScoreElement = document.getElementById('finalScore');
|
| 256 |
+
const gameOverElement = document.getElementById('gameOver');
|
| 257 |
+
const restartBtn = document.getElementById('restartBtn');
|
| 258 |
+
|
| 259 |
+
// Calculate size of each block
|
| 260 |
+
const blockSize = canvas.width / COLS;
|
| 261 |
+
|
| 262 |
+
// Game variables
|
| 263 |
+
let score = 0;
|
| 264 |
+
let level = 1;
|
| 265 |
+
let gameSpeed = 800; // Initial speed in ms
|
| 266 |
+
let gameOver = false;
|
| 267 |
+
let isPaused = false;
|
| 268 |
+
let dropInterval;
|
| 269 |
+
|
| 270 |
+
// Current piece
|
| 271 |
+
let currentPiece = null;
|
| 272 |
+
let nextPiece = null;
|
| 273 |
+
|
| 274 |
+
// Board - 2D array (COLS x ROWS)
|
| 275 |
+
let board = createBoard();
|
| 276 |
+
|
| 277 |
+
// Initialize the game
|
| 278 |
+
function init() {
|
| 279 |
+
board = createBoard();
|
| 280 |
+
score = 0;
|
| 281 |
+
level = 1;
|
| 282 |
+
gameSpeed = 800;
|
| 283 |
+
gameOver = false;
|
| 284 |
+
scoreElement.textContent = score;
|
| 285 |
+
levelElement.textContent = level;
|
| 286 |
+
gameOverElement.style.display = 'none';
|
| 287 |
+
|
| 288 |
+
// Generate first pieces
|
| 289 |
+
nextPiece = generatePiece();
|
| 290 |
+
newPiece();
|
| 291 |
+
|
| 292 |
+
// Start game loop
|
| 293 |
+
if (dropInterval) clearInterval(dropInterval);
|
| 294 |
+
dropInterval = setInterval(dropPiece, gameSpeed);
|
| 295 |
+
|
| 296 |
+
// Draw initial state
|
| 297 |
+
draw();
|
| 298 |
+
drawNext();
|
| 299 |
+
}
|
| 300 |
+
|
| 301 |
+
// Create empty board
|
| 302 |
+
function createBoard() {
|
| 303 |
+
return Array.from(Array(ROWS), () => Array(COLS).fill(0));
|
| 304 |
+
}
|
| 305 |
+
|
| 306 |
+
// Draw the board and current piece
|
| 307 |
+
function draw() {
|
| 308 |
+
// Clear the canvas
|
| 309 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 310 |
+
|
| 311 |
+
// Draw the board
|
| 312 |
+
for (let r = 0; r < ROWS; r++) {
|
| 313 |
+
for (let c = 0; c < COLS; c++) {
|
| 314 |
+
if (board[r][c]) {
|
| 315 |
+
drawBlock(ctx, c, r, board[r][c]);
|
| 316 |
+
}
|
| 317 |
+
}
|
| 318 |
+
}
|
| 319 |
+
|
| 320 |
+
// Draw the current piece
|
| 321 |
+
if (currentPiece) {
|
| 322 |
+
for (let r = 0; r < currentPiece.tetromino.length; r++) {
|
| 323 |
+
for (let c = 0; c < currentPiece.tetromino[r].length; c++) {
|
| 324 |
+
if (currentPiece.tetromino[r][c]) {
|
| 325 |
+
drawBlock(
|
| 326 |
+
ctx,
|
| 327 |
+
currentPiece.x + c,
|
| 328 |
+
currentPiece.y + r,
|
| 329 |
+
currentPiece.color
|
| 330 |
+
);
|
| 331 |
+
}
|
| 332 |
+
}
|
| 333 |
+
}
|
| 334 |
+
}
|
| 335 |
+
}
|
| 336 |
+
|
| 337 |
+
// Draw the next piece
|
| 338 |
+
function drawNext() {
|
| 339 |
+
nextCtx.clearRect(0, 0, nextCanvas.width, nextCanvas.height);
|
| 340 |
+
|
| 341 |
+
if (nextPiece) {
|
| 342 |
+
// Center the piece in the next canvas
|
| 343 |
+
const offsetX = (nextCanvas.width / blockSize - nextPiece.tetromino[0].length) / 2;
|
| 344 |
+
const offsetY = (nextCanvas.height / blockSize - nextPiece.tetromino.length) / 2;
|
| 345 |
+
|
| 346 |
+
for (let r = 0; r < nextPiece.tetromino.length; r++) {
|
| 347 |
+
for (let c = 0; c < nextPiece.tetromino[r].length; c++) {
|
| 348 |
+
if (nextPiece.tetromino[r][c]) {
|
| 349 |
+
drawBlock(
|
| 350 |
+
nextCtx,
|
| 351 |
+
offsetX + c,
|
| 352 |
+
offsetY + r,
|
| 353 |
+
nextPiece.color,
|
| 354 |
+
true
|
| 355 |
+
);
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
}
|
| 359 |
+
}
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
// Draw a single block
|
| 363 |
+
function drawBlock(context, x, y, color, isNext = false) {
|
| 364 |
+
const size = isNext ? blockSize * 0.8 : blockSize;
|
| 365 |
+
const offset = isNext ? blockSize * 0.1 : 0;
|
| 366 |
+
|
| 367 |
+
context.fillStyle = color;
|
| 368 |
+
context.fillRect(x * blockSize + offset, y * blockSize + offset, size, size);
|
| 369 |
+
|
| 370 |
+
// Add 3D effect
|
| 371 |
+
context.strokeStyle = 'rgba(255, 255, 255, 0.3)';
|
| 372 |
+
context.lineWidth = 2;
|
| 373 |
+
context.strokeRect(x * blockSize + offset, y * blockSize + offset, size, size);
|
| 374 |
+
|
| 375 |
+
// Add highlight effect
|
| 376 |
+
context.fillStyle = 'rgba(255, 255, 255, 0.1)';
|
| 377 |
+
context.fillRect(x * blockSize + offset + 2, y * blockSize + offset + 2, size * 0.4, size * 0.4);
|
| 378 |
+
}
|
| 379 |
+
|
| 380 |
+
// Generate a new random piece
|
| 381 |
+
function generatePiece() {
|
| 382 |
+
const randomIndex = Math.floor(Math.random() * PIECES.length);
|
| 383 |
+
const piece = JSON.parse(JSON.stringify(PIECES[randomIndex]));
|
| 384 |
+
|
| 385 |
+
// Adjust position to spawn at top center
|
| 386 |
+
piece.x = Math.floor(COLS / 2) - Math.floor(piece.tetromino[0].length / 2);
|
| 387 |
+
piece.y = 0;
|
| 388 |
+
|
| 389 |
+
return piece;
|
| 390 |
+
}
|
| 391 |
+
|
| 392 |
+
// Create new piece for play
|
| 393 |
+
function newPiece() {
|
| 394 |
+
currentPiece = nextPiece;
|
| 395 |
+
nextPiece = generatePiece();
|
| 396 |
+
drawNext();
|
| 397 |
+
|
| 398 |
+
// Check for collision immediately (game over condition)
|
| 399 |
+
if (isColliding()) {
|
| 400 |
+
endGame();
|
| 401 |
+
}
|
| 402 |
+
}
|
| 403 |
+
|
| 404 |
+
// Move piece down
|
| 405 |
+
function dropPiece() {
|
| 406 |
+
if (!gameOver && !isPaused) {
|
| 407 |
+
if (isColliding(0, 1)) {
|
| 408 |
+
lockPiece();
|
| 409 |
+
clearLines();
|
| 410 |
+
newPiece();
|
| 411 |
+
} else {
|
| 412 |
+
currentPiece.y++;
|
| 413 |
+
draw();
|
| 414 |
+
}
|
| 415 |
+
}
|
| 416 |
+
}
|
| 417 |
+
|
| 418 |
+
// Move piece left
|
| 419 |
+
function moveLeft() {
|
| 420 |
+
if (!isColliding(-1, 0)) {
|
| 421 |
+
currentPiece.x--;
|
| 422 |
+
draw();
|
| 423 |
+
}
|
| 424 |
+
}
|
| 425 |
+
|
| 426 |
+
// Move piece right
|
| 427 |
+
function moveRight() {
|
| 428 |
+
if (!isColliding(1, 0)) {
|
| 429 |
+
currentPiece.x++;
|
| 430 |
+
draw();
|
| 431 |
+
}
|
| 432 |
+
}
|
| 433 |
+
|
| 434 |
+
// Rotate piece
|
| 435 |
+
function rotate() {
|
| 436 |
+
const originalTetromino = currentPiece.tetromino;
|
| 437 |
+
const originalRotation = currentPiece.rotation;
|
| 438 |
+
|
| 439 |
+
// Try current rotation
|
| 440 |
+
currentPiece.tetromino = rotateMatrix(currentPiece.tetromino);
|
| 441 |
+
currentPiece.rotation = (currentPiece.rotation + 1) % 4;
|
| 442 |
+
|
| 443 |
+
// If rotation causes collision, try wall kicks
|
| 444 |
+
if (isColliding()) {
|
| 445 |
+
// Try moving left
|
| 446 |
+
currentPiece.x--;
|
| 447 |
+
if (isColliding()) {
|
| 448 |
+
currentPiece.x += 2; // Try moving right
|
| 449 |
+
if (isColliding()) {
|
| 450 |
+
currentPiece.x--; // Restore x position
|
| 451 |
+
currentPiece.tetromino = originalTetromino;
|
| 452 |
+
currentPiece.rotation = originalRotation;
|
| 453 |
+
}
|
| 454 |
+
}
|
| 455 |
+
}
|
| 456 |
+
|
| 457 |
+
draw();
|
| 458 |
+
}
|
| 459 |
+
|
| 460 |
+
// Rotate matrix 90 degrees
|
| 461 |
+
function rotateMatrix(matrix) {
|
| 462 |
+
const N = matrix.length;
|
| 463 |
+
const rotated = Array.from(Array(matrix[0].length), () => Array(N).fill(0));
|
| 464 |
+
|
| 465 |
+
for (let r = 0; r < N; r++) {
|
| 466 |
+
for (let c = 0; c < matrix[r].length; c++) {
|
| 467 |
+
rotated[c][N - 1 - r] = matrix[r][c];
|
| 468 |
+
}
|
| 469 |
+
}
|
| 470 |
+
|
| 471 |
+
return rotated;
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
// Check for collisions
|
| 475 |
+
function isColliding(offsetX = 0, offsetY = 0) {
|
| 476 |
+
for (let r = 0; r < currentPiece.tetromino.length; r++) {
|
| 477 |
+
for (let c = 0; c < currentPiece.tetromino[r].length; c++) {
|
| 478 |
+
// Skip empty blocks
|
| 479 |
+
if (!currentPiece.tetromino[r][c]) continue;
|
| 480 |
+
|
| 481 |
+
const newX = currentPiece.x + c + offsetX;
|
| 482 |
+
const newY = currentPiece.y + r + offsetY;
|
| 483 |
+
|
| 484 |
+
// Check walls and floor
|
| 485 |
+
if (newX < 0 || newX >= COLS || newY >= ROWS) {
|
| 486 |
+
return true;
|
| 487 |
+
}
|
| 488 |
+
|
| 489 |
+
// Check for collision with existing blocks
|
| 490 |
+
if (newY >= 0 && board[newY][newX]) {
|
| 491 |
+
return true;
|
| 492 |
+
}
|
| 493 |
+
}
|
| 494 |
+
}
|
| 495 |
+
|
| 496 |
+
return false;
|
| 497 |
+
}
|
| 498 |
+
|
| 499 |
+
// Lock piece in place
|
| 500 |
+
function lockPiece() {
|
| 501 |
+
for (let r = 0; r < currentPiece.tetromino.length; r++) {
|
| 502 |
+
for (let c = 0; c < currentPiece.tetromino[r].length; c++) {
|
| 503 |
+
if (currentPiece.tetromino[r][c]) {
|
| 504 |
+
const y = currentPiece.y + r;
|
| 505 |
+
const x = currentPiece.x + c;
|
| 506 |
+
|
| 507 |
+
if (y >= 0) { // Don't draw above the board
|
| 508 |
+
board[y][x] = currentPiece.color;
|
| 509 |
+
}
|
| 510 |
+
}
|
| 511 |
+
}
|
| 512 |
+
}
|
| 513 |
+
}
|
| 514 |
+
|
| 515 |
+
// Check for completed lines and clear them
|
| 516 |
+
function clearLines() {
|
| 517 |
+
let linesCleared = 0;
|
| 518 |
+
|
| 519 |
+
for (let r = ROWS - 1; r >= 0; r--) {
|
| 520 |
+
// Check if line is complete
|
| 521 |
+
if (board[r].every(cell => cell !== 0)) {
|
| 522 |
+
// Remove the line
|
| 523 |
+
board.splice(r, 1);
|
| 524 |
+
// Add new empty line at top
|
| 525 |
+
board.unshift(Array(COLS).fill(0));
|
| 526 |
+
linesCleared++;
|
| 527 |
+
r++; // Check the same row again (it's now the next row after splice)
|
| 528 |
+
}
|
| 529 |
+
}
|
| 530 |
+
|
| 531 |
+
if (linesCleared > 0) {
|
| 532 |
+
// Update score
|
| 533 |
+
const points = [0, 40, 100, 300, 1200]; // Points for 0, 1, 2, 3, 4 lines
|
| 534 |
+
score += points[linesCleared] * level;
|
| 535 |
+
scoreElement.textContent = score;
|
| 536 |
+
|
| 537 |
+
// Check for level up (every 10 lines)
|
| 538 |
+
const newLevel = Math.floor(score / 1000) + 1;
|
| 539 |
+
if (newLevel > level) {
|
| 540 |
+
level = newLevel;
|
| 541 |
+
levelElement.textContent = level;
|
| 542 |
+
|
| 543 |
+
// Increase speed
|
| 544 |
+
gameSpeed = Math.max(100, 800 - (level - 1) * 70);
|
| 545 |
+
clearInterval(dropInterval);
|
| 546 |
+
dropInterval = setInterval(dropPiece, gameSpeed);
|
| 547 |
+
}
|
| 548 |
+
}
|
| 549 |
+
}
|
| 550 |
+
|
| 551 |
+
// Hard drop - move piece all the way down immediately
|
| 552 |
+
function hardDrop() {
|
| 553 |
+
while (!isColliding(0, 1)) {
|
| 554 |
+
currentPiece.y++;
|
| 555 |
+
}
|
| 556 |
+
lockPiece();
|
| 557 |
+
clearLines();
|
| 558 |
+
newPiece();
|
| 559 |
+
draw();
|
| 560 |
+
}
|
| 561 |
+
|
| 562 |
+
// Toggle pause
|
| 563 |
+
function togglePause() {
|
| 564 |
+
isPaused = !isPaused;
|
| 565 |
+
if (isPaused) {
|
| 566 |
+
// Show pause message
|
| 567 |
+
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
|
| 568 |
+
ctx.fillRect(0, canvas.height / 2 - 30, canvas.width, 60);
|
| 569 |
+
ctx.fillStyle = '#00ffff';
|
| 570 |
+
ctx.font = '30px Arial';
|
| 571 |
+
ctx.textAlign = 'center';
|
| 572 |
+
ctx.fillText('PAUSED', canvas.width / 2, canvas.height / 2 + 10);
|
| 573 |
+
} else {
|
| 574 |
+
// Redraw game board
|
| 575 |
+
draw();
|
| 576 |
+
}
|
| 577 |
+
}
|
| 578 |
+
|
| 579 |
+
// End game
|
| 580 |
+
function endGame() {
|
| 581 |
+
gameOver = true;
|
| 582 |
+
clearInterval(dropInterval);
|
| 583 |
+
finalScoreElement.textContent = score;
|
| 584 |
+
gameOverElement.style.display = 'flex';
|
| 585 |
+
}
|
| 586 |
+
|
| 587 |
+
// Event listeners
|
| 588 |
+
document.addEventListener('keydown', (e) => {
|
| 589 |
+
if (gameOver) return;
|
| 590 |
+
|
| 591 |
+
switch (e.keyCode) {
|
| 592 |
+
case 37: // Left arrow
|
| 593 |
+
moveLeft();
|
| 594 |
+
break;
|
| 595 |
+
case 39: // Right arrow
|
| 596 |
+
moveRight();
|
| 597 |
+
break;
|
| 598 |
+
case 40: // Down arrow
|
| 599 |
+
dropPiece();
|
| 600 |
+
break;
|
| 601 |
+
case 38: // Up arrow
|
| 602 |
+
rotate();
|
| 603 |
+
break;
|
| 604 |
+
case 32: // Space (hard drop)
|
| 605 |
+
hardDrop();
|
| 606 |
+
break;
|
| 607 |
+
case 80: // P (pause)
|
| 608 |
+
togglePause();
|
| 609 |
+
break;
|
| 610 |
+
}
|
| 611 |
+
});
|
| 612 |
+
|
| 613 |
+
// Mobile touch controls
|
| 614 |
+
canvas.addEventListener('touchstart', handleTouchStart, false);
|
| 615 |
+
canvas.addEventListener('touchmove', handleTouchMove, false);
|
| 616 |
+
let touchStartX = null;
|
| 617 |
+
|
| 618 |
+
function handleTouchStart(e) {
|
| 619 |
+
if (gameOver || isPaused) return;
|
| 620 |
+
touchStartX = e.touches[0].clientX;
|
| 621 |
+
}
|
| 622 |
+
|
| 623 |
+
function handleTouchMove(e) {
|
| 624 |
+
if (gameOver || isPaused || touchStartX === null) return;
|
| 625 |
+
e.preventDefault();
|
| 626 |
+
|
| 627 |
+
const touchX = e.touches[0].clientX;
|
| 628 |
+
const dx = touchX - touchStartX;
|
| 629 |
+
|
| 630 |
+
if (Math.abs(dx) > 50) { // Threshold to register a swipe
|
| 631 |
+
if (dx > 0) {
|
| 632 |
+
moveRight();
|
| 633 |
+
} else {
|
| 634 |
+
moveLeft();
|
| 635 |
+
}
|
| 636 |
+
touchStartX = touchX;
|
| 637 |
+
}
|
| 638 |
+
}
|
| 639 |
+
|
| 640 |
+
// Mobile tap for rotation
|
| 641 |
+
canvas.addEventListener('touchend', (e) => {
|
| 642 |
+
if (gameOver || isPaused) return;
|
| 643 |
+
|
| 644 |
+
if (touchStartX !== null) {
|
| 645 |
+
const touchY = e.changedTouches[0].clientY;
|
| 646 |
+
const startY = e.changedTouches[0].clientY;
|
| 647 |
+
const dy = touchY - startY;
|
| 648 |
+
|
| 649 |
+
if (Math.abs(dy) < 10) { // Tapped without much movement
|
| 650 |
+
rotate();
|
| 651 |
+
} else if (dy > 30) { // Swiped down
|
| 652 |
+
hardDrop();
|
| 653 |
+
}
|
| 654 |
+
}
|
| 655 |
+
|
| 656 |
+
touchStartX = null;
|
| 657 |
+
});
|
| 658 |
+
|
| 659 |
+
// Restart button
|
| 660 |
+
restartBtn.addEventListener('click', init);
|
| 661 |
+
|
| 662 |
+
// Game constants
|
| 663 |
+
const COLS = 10;
|
| 664 |
+
const ROWS = 20;
|
| 665 |
+
|
| 666 |
+
// Tetromino pieces
|
| 667 |
+
const PIECES = [
|
| 668 |
+
{ // Z
|
| 669 |
+
tetromino: [
|
| 670 |
+
[1, 1, 0],
|
| 671 |
+
[0, 1, 1],
|
| 672 |
+
[0, 0, 0]
|
| 673 |
+
],
|
| 674 |
+
color: '#FF0000',
|
| 675 |
+
rotation: 0
|
| 676 |
+
},
|
| 677 |
+
{ // S
|
| 678 |
+
tetromino: [
|
| 679 |
+
[0, 1, 1],
|
| 680 |
+
[1, 1, 0],
|
| 681 |
+
[0, 0, 0]
|
| 682 |
+
],
|
| 683 |
+
color: '#00FF00',
|
| 684 |
+
rotation: 0
|
| 685 |
+
},
|
| 686 |
+
{ // T
|
| 687 |
+
tetromino: [
|
| 688 |
+
[0, 1, 0],
|
| 689 |
+
[1, 1, 1],
|
| 690 |
+
[0, 0, 0]
|
| 691 |
+
],
|
| 692 |
+
color: '#AA00FF',
|
| 693 |
+
rotation: 0
|
| 694 |
+
},
|
| 695 |
+
{ // O
|
| 696 |
+
tetromino: [
|
| 697 |
+
[1, 1],
|
| 698 |
+
[1, 1]
|
| 699 |
+
],
|
| 700 |
+
color: '#FFFF00',
|
| 701 |
+
rotation: 0
|
| 702 |
+
},
|
| 703 |
+
{ // L
|
| 704 |
+
tetromino: [
|
| 705 |
+
[0, 0, 1],
|
| 706 |
+
[1, 1, 1],
|
| 707 |
+
[0, 0, 0]
|
| 708 |
+
],
|
| 709 |
+
color: '#FFA500',
|
| 710 |
+
rotation: 0
|
| 711 |
+
},
|
| 712 |
+
{ // J
|
| 713 |
+
tetromino: [
|
| 714 |
+
[1, 0, 0],
|
| 715 |
+
[1, 1, 1],
|
| 716 |
+
[0, 0, 0]
|
| 717 |
+
],
|
| 718 |
+
color: '#0000FF',
|
| 719 |
+
rotation: 0
|
| 720 |
+
},
|
| 721 |
+
{ // I
|
| 722 |
+
tetromino: [
|
| 723 |
+
[0, 0, 0, 0],
|
| 724 |
+
[1, 1, 1, 1],
|
| 725 |
+
[0, 0, 0, 0],
|
| 726 |
+
[0, 0, 0, 0]
|
| 727 |
+
],
|
| 728 |
+
color: '#00FFFF',
|
| 729 |
+
rotation: 0
|
| 730 |
+
}
|
| 731 |
+
];
|
| 732 |
+
|
| 733 |
+
// Start the game
|
| 734 |
+
init();
|
| 735 |
+
});
|
| 736 |
+
</script>
|
| 737 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <a href="https://enzostvs-deepsite.hf.space" style="color: #fff;" target="_blank" >DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body>
|
| 738 |
+
</html>
|